Thursday 9 March 2017

EVALUATION - QUESTION ONE

In what ways does your media product use, develop or challenge forms and conventions of real media products? 
  • The Narrative of our media product is the death of a young girl named Piper Tolhurst who returns as a supernatural antagonist to haunt her friends a year after her passing. As you find out towards the end that Carter was responsible for her death by drowning. It is unclear throughout the majority of the product as to why Piper is haunting her friends to entice the audience and create more suspension.   

  • The product is linear during most of the narrative, however in the middle of the first two minutes and at other points throughout the narrative contain flashbacks to help the audience gain a better understanding as to what happened to Piper. 

  • The credits are shown at the very start of the narrative as each character is shown to signify who they are before the jumps and the tension is forwarded onto the audience.  



THE GENRE OF THE MEDIA PRODUCT IS SUPERNATURAL HORROR.  
  • The use of the fast pace editing at the very start of the two minutes and the narrative as a whole as the camera moves towards the friends signifies that the camera may be the presence of a deceased character.   

  • Piper is seen peering in and knocking through the garden window through a medium close up within the first opening two minutes of the product to give the first initial jump scare with the use of the non-diegetic sounds of banging edited into the product. This gives emphasis upon the genre instantly and effectively.  


SOUND 
  • Throughout the majority of the narrative there is an underlying sinister track of music playing and added shorter but tense sound effects which are matched up to certain parts within the product to give the best supernatural effect it can. Such as the two loud tense thuds on the close up of the bottle suddenly coming to an end spinning to emphasise the horror of Piper being stood in the window.  


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